
By Robyn Hromek
They are innovative when it comes to ability improvement and complexity and feature a powerful specialize in early intervention (age diversity from four to 14). The video games can be used sequentially over 6 to eight classes to preparation a number of social and emotional talents; or in a one-off consultation to hide particular skills.
Socio-emotional improvement addressed includes:
- social and friendship skills
- anger management
- dealing with teasing
- coping within the playground
- paying compliments
The 9 video games are provided on a CD for clients to print their very own color copies. The disc comprises the video games board and the entire beneficial cards.
If the award playing cards are lacking out of your CD you could obtain them right here: Award playing cards (pdf 996kb)
Robyn has additionally changed the various parts to be appropriate for the Australian industry - those are downloadable here:
Decision dice (pdf 513kb)
Money playing cards (pdf 10kb)
Playground (pdf 2,875kb)
Strong and clever (pdf 2,971kb)
Tease (pdf 199kb)
Think back (pdf 209kb)
Read or Download Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books) PDF
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Extra info for Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books)
Sample text
Game Time: Games to Promote Social and Emotional Resilience for Children aged 4 - 14 (Lucky Duck Books) by Robyn Hromek
by James
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